Tom Clancy’s Rainbow Six Siege – First off, I will not be typing the entire title for the entirety of the review. From here on out, we will reference the game as “Siege.” Siege was the first Tom Clancy game I have played in quite a while. And, by “a while” I mean a decade plus. So, I didn’t really know what to expect. I heard rumors of people saying you are either a Tom Clancy fella’ or a Call of Duty fella’, but I didn’t really believe that garbage. That’s just die-hard fan boys being selfish, right? And so it began, Tasty Nades’ great conquest into the world of Tom Clancy.
Blue Ball Score: 12.5 out of 25 balls
Alright, as any good gamer knows, tutorials are for n00bs. If you have played one first-person shooter, you have played them all right? Well, just to be on the safe side, I played some of the tutorials (known as Scenarios) just to get an overall feel of the game.
The basic controls were pretty standard across the board. But, once you started getting into the abilities/specialty controls, they got a bit confusing. I played on the Xbox One and I used just about every button on the controller at some point. It wasn’t too bad because your characters could do a lot, but it did take a few missions to get the controls down and halfway mastered.
The overall feel of this game was totally different than Call of Duty. The player movements and animations seemed fairly realistic. I am no military trained seamen, but they seemed a lot more realistic than Call of Duty. One thing I hated was that your health did not regenerate like in every single other shooter game… OK, maybe that was a little passive aggressive, but it seemed a bit overly realistic at times. I am not training to be a SEAL here people, I just want to play a game.
Customizations? Disappointing to say the least. I was expecting the ability to customize how your character looks, skins, etc. Nope. The only thing you can customize is your loadout and even that is slim. Not much else to say here. *Tisk Tisk* Tommy boy…
Anyway, enough of that. The point is that this game is more realistic than Call of Duty. The controls were pretty standard and you could do a lot in the game once you figured out all the controls. The biggest complaint I have is lack of customizations. You just select a character, their loadout, and then you roll out. Simple like we like, but a bit too basic for this gamer. 2/5 balls.
Let’s start off with the “Scenarios.” As mentioned above, this is the in-game tutorial. Believe it or not, this was actually a pretty neat part of the game. It helped you learn the basic controls as well as advanced controls. The missions were pretty diverse and exposed you to the various game modes you will encounter online. And, you could earn in-game currency (known as Renowned) to help you purchase characters you will use when you hit up that multiplayer. You change the difficulty for each mission and each mission had its own objectives. If you completed all the objectives, then you earned 3/3 stars. So, needless to say, the Scenarios were a nice touch to the game. It didn’t feel like you were playing a tutorial since true gamers never play tutorials.
What the hell is this Terrorist Hunt? You mean to tell me I get to hunt that dadgum Al Qayda! That’s a negative Ghost Rider, the pattern is full. Terrorist Hunt is essentially co-op missions vs. the AI. Once again, it isn’t a campaign, but it provides for a nice changeup from the Multiplayer or Scenarios. Terrorist Hunt allows you get familiar with the maps, game modes, and operators you will be using on multiplayer. I think of it as a “mock run.”
So, although there isn’t a true campaign, there are a few different game modes that attempt to take its place. Although nothing can replace a real campaign with a deep, emotional, and consistent plot and storyline, Siege made a valiant effort. For these reasons, I give it a 3.5 / 5 balls.
Well friends, it is with great regret that I inform you it is not beefy. After playing Siege’s multiplayer, I wanted to gouge my eyes out with wooden spoons.
Ok, ok, I’m sorry. I got a little over dramatic there. Let me explain myself here. Siege claims to have various “game modes” in their multiplayer, but they don’t. When you think of game modes, you think of: Free-for-all, Team Deathmatch, Capture the Flag, Planting some sort of bomb, etc. Now, you may say that Call of Duty has spoiled me, but I say that Call of Duty offers a variety that can suit any gamer’s needs and desires – much like a good strip club.
Essentially, Siege’s multiplayer is built upon the premise of “Attack and Defend.” You take turns being the attacker, then the defender, then the attacker, and so forth. Now, there are various “attack and defend” game modes, but in the end it is all the same. Most importantly, when you are defending your objective, you are confined to a restricted area. So, if you are guarding an objective in a house, then you cannot leave that house or you will be immediately seen by enemy forces and thus demolished rather quickly. When defending, all you can do is sit and wait… like sitting ducks just sitting around with their beaks up their ass.
Personally, I enjoy running around and flanking enemies. Catching them off guard and absolutely raping them from behind. I know that may have come out wrong, but you know what I mean. So, at this point, I am totally taken out of my element (as you will see in my gameplay videos below) and frustrated. There is a repetitive game mode that is restricting my style. I felt more out of place than a midget in a big and tall store.
Also, a special thing to note here, is that you couldn’t have duplicate operators (characters). So, if someone chose your operator before you, then you were forced to select a different one. This made the game balanced at times (I understand the point here), but once again it did restrict me even more.
So, the multiplayer was fundamentally repetitive, very restrictive, and I couldn’t really customize my character. For these reasons, I give it a Lance Armstrong. One ball (out of 5)!
The graphics were decent. I always expect a bit more detail, but I suppose that fancy can never be fully satisfied. But, overall, the graphics were good. One thing that really stood out to me was the animations of busting through windows, wooden barricades, etc. The animations and movements were extremely realistic. If someone busted through the wall behind me, then my screen shook, ears rang, and I was stunned for a brief moment. Although this sucked to be on the receiving end of such an attack, it was realistic from a graphical perspective.
Sound and Audio? The soundtrack was average at best, but the in-game sounds were great. The footsteps were super loud (which I didn’t like as a silent assassin), but the animations and noises were solid when shooting and busting through your opponents’ fortress.
Pretty good overall here. 4/5 balls.
Not… a… chance. I am not saying Siege is a bad game by any means, but there is no way in H-E-Double Hockey Sticks that it can stack up to Call of Duty. They are just two totally different games. From this gamer’s personal experience with Siege, it takes a very unique kind of gamer to enjoy this style of game. If you enjoy close quarters, confined, bait-and-wait style of gaming with an emphasis on being super realistic, then Siege is the game for you.
Unfortunately, I cannot see any CoD gamer enjoying Siege on any level. Perhaps it is a good “change of pace” game for an hour to play while you are waiting on your girlfriend whom is taking forever and a day to get ready, but I can’t see the masses converting any time soon.
Are all games in the Tom Clancy series like this? I would love to hear your opinion. Perhaps Tasty Nades just picked the sh&%^#@$* game out of the series, but who knows. For these reasons, I give this section a 2/5 balls.
In conclusion, Siege just wasn’t what it was hyped up to be. After writing this review, I checked other reviews online to see what they gave it. And, on average, Siege got an 8/10. I just don’t see how. This game was super slim with no campaign and the multiplayer just wasn’t very diverse. The graphics and audio were good, but that is about it. It seems like Tom Clancy caters to a very small part of the gaming community and does nothing else to attract new comers. I definitely see some potential here, but it will take quite a while in my opinion. Total balls are 12.5 / 25 balls.