Today, we go back, all the way back to the year 2000. This trip down memory lane takes us to arguably one of the best survival-horror and zombie games ever created. Resident Evil: Code Veronica was the fourth major installment in the series and featured the bro-sis combo of Claire and Chris Redfield. Resident Evil helped mold both zombie and survival horror genres as it paved the way for jaw-dropping gaming experiences. I have tons of memories with this game while playing in the dark late at night. RE:CV provided plenty of intense moments that kept me on the edge of my seat. Let’s see how the game shapes up!
Blue Ball Score: 22.5 out of 25 balls
I’m going to throw out a word that you’ll be reading a lot in this review… amazing. I can’t say that word enough when talking about this game, although you may think I’ve said it plenty enough by the end of the review. One of the biggest issues among average gamers was also one of my personal favorite features. Of course, I’m referencing the “tank controls”. Tank controls referred to the character movement model that means pushing up moves the character forward in the direction they are facing. Did I lose you? Traditional controls say that if you press up, then your character moves up. If you push right, then your character moves right. However, Resident Evil games at the time utilized the tank control system. So if your character is facing to the right on the screen, and you push right, then your character will just turn their body to the right. They won’t actually move, they will just turn direction. In the same scenario (facing right), and you push up, then your character moves to the right. Again, pushing up will move your character in the direction that they are facing. I LOVED the tank controls. It added an extra layer of intensity to the moments when you need to get out of dodge quickly because you have to think fast. If it sounds complicated, don’t worry. It doesn’t take long to get used to the control system after playing for a bit.
All your standard elements to a zombie survival-horror game are in place here, and they are cemented to near-perfection. Guns, ammo, zombies, cut-scenes, puzzles, plot twists, and those famous “herbs” that takes the pain away. Hmmmm, wonder where the developers got their inspiration for these magical herbs.. Speaking of puzzles, they are superb in Code Veronica. A few of them will certainly challenge you, but they don’t seem as odd in relation to past RE games. They seem to fit in their respective settings as the game takes you to two locations. The puzzle-solving features of RE games was always one of the best features of the series. It makes me sad that they have chosen to almost completely remove this aspect. Puzzles often slowed down the action and gave you a break between “oh s#@t” moments so you could catch your breath, and change your dirty drawers if needed.
The zombies and monsters are typical in terms of past RE installments. Most are slow-moving and can often be avoided, but there are others that will give you those aforementioned “oh s#@t” moments. Keep your health bar up, conserve ammo when possible, and save often. Code Veronica provides plenty of ink ribbons, so don’t be afraid to use them. The guns bring a wide arsenal of options to your disposal, including elemental weaponry. Some creatures are weaker to certain elements, so get to know your fellow zombies!
Amazing gameplay earns 4.5 balls.
The campaign is sprinkled with beautiful cut-scenes that tell the story of Chris and Claire. Each cut scene brought more drama and intensity to the experience to draw you further and further into the story. Combine this with the improved camera system and anxiety-inducing room transitions, and your ass cheeks will be clinched tighter than a nun’s. Boss fights are superb. Excellent. Amazing! The story is linear, but it will keep you moving as you run/fight for your life. Puzzles will attempt to challenge your progress, but they are all easily overcome with not-too-complex thinking. Combat is very easy once you get the hang of it, but you’ll want to avoid combat and save ammo as much as possible. Plenty of healing items are scattered throughout the locations, so you shouldn’t have much problems staying alive. If you do manage to die, you’ll restart from your last save point.
Code Veronica follows in the steps of its predecessors and continued to blaze the trail towards modern zombie/survival-horror. A stellar campaign with the amazing bro-sis love story earns a perfect 5 balls.
Improved cameras and amazing visuals earn 4.5 balls.
Great sounds that creep you out is a good thing. Sound earns 4 balls.
In conclusion, Code Veronica is the perfect model for what any Resident Evil game should be. Hell, it’s what any game should be, PERIOD. Puzzles, fear, weapons, story, mystery, graphics, sound, characters, and did I mention fear? This all adds up to one amazing game experience. One that brought hours of gameplay and tons of memories. This is how games were meant to be played. Resident Evil: Code Veronica earns a total of 22.5 balls!