Have you ever wondered what it would be like to see your favorite animated characters throwdown in a Yugioh-style card battle? No? Anyone? Bueller? Well, now you don’t have to wonder! Kongregate and Fox Entertainment team up to bring you a new twist on the recent CCG (collectible card game) craze that includes games such as Crash Royale, Hearthstone, Pokemon, and Magic The Gathering. Let’s take a deeper look and find out what the deal is with The Quest For Cards!
Blue Ball Score: 19 out of 25 balls
Animation Throwdown: The Quest Cards is a collectible card game that only includes non-PVP battles (at the time of this writing). There are three game modes – Adventure: you can consider Adventure mode as the game’s “campaign”, Challenge: where you play against increasingly difficult opponents to earn rewards, and Arena: where you play against real player decks controlled by the computer. As you can see, the game does not offer any PVP options which is very sad. My guess is that they are attempting to tweak the mechanics for fair play prior to letting us fight it out. PVP seems like an obvious choice that would take the game to a new level, but only if it is implemented correctly.
After playing matches and/or completing in-game quests, you will earn coins. These can be used to purchase new cards to make your deck better and stronger. Cards are also leveled up individually by spending “power”, which can be earned by buying cards, recycling cards, or completing in game quests. Once you have two of any card that are both max level, then you can fuse the cards together to make it even more powerful. Cards fit into one of four categories – Normal (gray), Rare (green), Epic (blue), and Legendary (purple). The player can combine cards during battle to make combos, and the resulting card is based on the level and strength of the cards used to create the combo. In addition to the base attack and defenst stats, cards can also have special abilities/traits that affect the battle in a variety of ways, such as increasing attack or causing damage to cards who attack them.
The player also selects a Hero, which is a character from one of the shows included in the game: American Dad, Bob’s Burgers, Family Guy, Futurama, and King of the Hill. Heroes have different health stats and they can be leveled up to obtain special abilities/traits as well. Heroes are leveled up by obtaining hero shards in the Arena mode. You can also unlock new playable characters by increasing your Arena level.
As you can see, there is a ton of options and strategy that can be utilized in this game. However, the core concept is simple… Deplete your opponent’s life points before they deplete yours! It’s kill or be killed! Good luck!
Gameplay earns 4 balls.
The battle system begins to break down after the first volley of attacks. Consider that the opponent’s first combo presents a high attack value and annihilates your first combo. The next card you play is a base card… meaning that the base attack/defense is relatively low. Cards do not attack on their first turn, so it’s essentially a sitting duck. Since your cards may not survive long enough to last one full turn, you are never able to play a single combo and you can only cry into a pillow as your life points are sucked away. It is mechanics such as these that make me accept the fact that there is no PVP in the game. At the end of the day, the battle system is extremely flawed as it comes down to sheer luck on who gets the strongest combo in play first.
While the system is easy to understand and play, the flaws cannot be overlooked. The battle system earns 3 balls.
Buying cards is simple enough. Go to the shop section and spend the in-game currency that you earn after every battle. If you play it often enough, you will have no problem earning coins. You will quickly fill up your inventory and look to recycle cards to make room for new cards. This constant circle of buy/recycle/level up will be your revolving door that leads to your rise to power. The goal is to keep powering up your favorite cards and to continue buying cards to earn the all-important legendaries and epics.
You will start out with several combos at your disposal, but you will want to quickly begin researching all the combos that you can. Combos are free to research so keep your pods full. Higher level combos take longer to research but offer the strongest cards as well. I didn’t like that you could only research two cards at one time. There are four pods on the screen, so perhaps they will add more in the future. Keep researching any/all available combos for the cards that you use, as these are the keys to your victory-mo-bile. Every time you buy new cards, check your research options for new possibilities.
While deck building is simple, I often found points in the game where I was stuck. I was out of “power” to upgrade my cards, and my deck was too weak to progress further. I basically had to continue playing (and losing!) to earn coins for more card packs, which I then recycled to get more power. I understand that the developers want to steer you towards the in-app purchases, but I’ve never been a fan of pay-to-win systems.
For all of these reasons, deck building earns 3 balls.
Due to the large variety available, cards and characters earn 5 balls!
In conclusion, Animation Throwdown: The Quest For Cards is a solid CCG for mobile devices. The game can make you lose track of time as you have a little fun. I found myself wanting to stick with the game longer than most other games due to the challenge of the increasing difficulty. Give it a shot, and hit us up in the comments with your opinions! Animation Throwdown earns a total score of 19 balls.